using UnityEngine;
using System.Collections;
using Solider_Sys;
public class Player_Choice : MonoBehaviour
{

	//玩家选择的关卡
	public int level_chosen;
	
	void Start ()
	{
		
		GameObject a = Instantiate(Data_Ref.solider_prefabs[0] , Vector3.zero, Quaternion.identity) as  GameObject;
		if (a == null)
			Debug.Log("shit");
		Solider b = a.GetComponent<Solider>();
		//Debug.Log(b.health + "adwdawd");
	}
	
	// Update is called once per frame
	void Update ()
	{
	
	}
}

